![]() ![]() You have seasons, pipelines, conveyors and other fun things. You can build your own buildings from your own resources. OpenTTD has a better signal system, better path finding and not that level of stupid passenger.ĭon't get me wrong, Workers & Resources has a lot of unique ideas. Workers & Resources implements this idea and some more which never made it into OpenTTD. We had discussions in the community to power the the trains with coal from the mines instead of buying it. They chose their destination before they leave their home. OpenTTD gave passengers some intelligence. You have passengers and tourists which behave like stupid freight. ![]() Workers & Resources is a descendant of TTD at its core. The low computing power of the 90s home computers dictated such a simple block system. You never find such concepts in reality for a good reason. A signal always influencing both directions of travel is also a flaw. It can and will stop a train on the switch which is highly unwanted in most cases. Mandating a signal behind a switch is a flaw. A train not entering a block when it would not interfere with another train inside that block is also a bug. A train deadlocking against itself is a bug. Two trains colliding inside a block is a bug. OpenTTD and to a lesser extend TTD patch and their communities are still alive. But the white signal algorithm has to lose its bugs first. They would solve most problems with trains. The logical step would be to implement the path signals of OpenTTD. Train / Transport Fever are using a completely different aproch which is not compatible with is not compatible with Workers & Resources way. Trains not entering the block when they should: Trains entering the same block when they should not: It breaks in every slightly complex switch yard. The new mixed signal is just a space saving way of putting a block signal and a chain signal next to each other. ![]() ![]() Chain signals got invented in a community patch for TTD. Workers & Resources uses the block system from Transport Tycoon Deluxe which is very limiting in what you can build. If some tracks are not available because already booked for another opened route, the route cannot be opened. Railway control operators open "routes" that book a path from an origin to a destination, opening all signals and setting points in the right direction along the way. Well, because this is exactly how trains are handled in real life. If a track portion is not used by a train, then it is usable by another. Why would it handle trains in a more optimal fashion?īecause since each train books exactly the track portions it needs to reach its destination, there is no "waste" of tracks. Except if your intersection is so weirdly designed that a train can block itself, it will always work! With path signals, the only rule is to place a path signal before any intersection, and to use block signals everywhere else. Solving such issues, when possible, often requires designing some weird track layout with very curved pieces of track that do not look realistic at all. However, this does not always work, especially when there is a station involved. The currently accepted pattern in W&R is to place a chain signal before an intersection and a block signal after. During its travel through the block, each time the train leaves a portion of track, this portion is freed and thus becomes bookable again by another train. no other train have already booked them), then the signal switches to green and the train can proceed. If (and only if) all these portions of track are free (i.e. When a train reaches a path signal, it tries to book all the portions of track that lies between its current position and where it wants to go (either a position within the block, for instance a station track, or the signal ending the block towards the train final destination). I open this post to suggest and discuss a type of railway signals, "paths signals", that I find would be easier to use for players, would handle trains in a more optimal fashion (less wait at signals), and would in addition mirror real life railway operations concepts.Ī path signal is red by default. ![]()
0 Comments
Leave a Reply. |